

It's a big 3D engine right now, allows lots of different platforms and set-ups to run the game. Sergey Orlovskiy: Sure, we're using Unity actually. Strategy Informer: Can you tell us a little bit about your new graphics engine? What does it allow you to do that you couldn't before? The singleplayer missions will take much longer, around 40 minutes or so, but for multiplayer it's very fast-paced, very intense. I think it's a very new and satisfying approach. Most online sessions in RTS games require about 30-40 minutes to play, in our case we figured out how to do it in 5-10 minutes. In Blitzkrieg 3 we wanted much more focus on that side - it will have singleplayer elements for sure, but the focus on multiplayer allowed us to create those shorter 'asynchronous' sessions, and I think this will be very appealing for the modern audience. The first two Blitzkriegs were mostly single-player experiences, we did have multiplayer but it wasn't very popular. We put much more focus on the multiplayer this time. Sergey Orlovskiy: It's a slightly different game, actually.

Strategy Informer: Is it difficult deciding how best to update your game for modern audiences – or does Blitzkrieg 3 stick closely to the series' trademark formula? We didn't want to do it until we'd come up with new ideas for the genre. Once we figured out how to do it, we decided to do this game. That's basically the reason we waited that long, we waited for design and technology to improve to allow a new gaming experience for the user. In that period the whole genre of RTS games was stimulating from a creative standpoint there was a lot of creativity ten or fifteen years ago, but there's no real fresh ideas since then. Of course we did a lot with the World War Two setting, but Blitzkrieg was also a tactical RTS. What made you decide to revive the series nine years on?


Strategy Informer: Blitzkrieg 2 was released way back in 2005. I tracked down executive producer (and Nival CEO) Sergey Orlovskiy to quiz him on the upcoming Blitzkrieg 3. It's been a long time away for the series, which last made an appearance back in 2005, but developer Nival is finally returning for another round of all-out warfare. Through the unforgiving mists of time I dimly recall a fun, frantic RTS game that was more about spectacle than complex tactics – lots of explosions, artillery blasting your tanks into a charred mess, and hundreds of tiny pixel men being turned into gooey chunks by machine-gun nests. I didn't even shave or have to buy my own dinners back then. The original Blitzkrieg came out back in 2003. Nival's hectic Blitzkrieg games were something of a personal favourite of mine growing up, and it's somewhat terrifying to learn just how long ago they were released.
